![]() To drive the video card in displaying Skyrim's 3D rendered graphics, TESV.exe must store object geometry (the shapes of things in the game) and texture data cached in its memory space, which is then copied to your video card's VRAM to display. This means that although TESV.exe can only use a maximum of 2GB of system RAM on 32-bit Windows systems, it can access up to about 3.1GB of system RAM (4GB - about 900MB of system resources) on 64-bit systems. The main Skyrim game executable, TESV.exe, is a 32-bit Large-Address-Aware (LAA) application. ![]() In order to understand how ENBoost works, it is important to first know how Skyrim manages memory.
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